![]() ![]() The majority of the game takes place in a three-quarter perspective (like Civilization II), showing your village, surrounding industries (like mining, weapons production, woodcutting, and agriculture), and traders, who travel in and out of your territory periodically. ![]() The premise of Lords of the Realm II: The king has been axed, and you, along with other feudal lords, are vying to capture neighboring fiefdoms and gain rule over the land. And challenging it is: The Middle Ages were tough times and similarly, Lords of the Realm II is a tough game. Devout fans of strategy greats hoped that this would combine the best of both Warcraft II and Civilization II, and while it falls just short of being that ultimate game, Lords II still provides a challenging and entertaining experience for strategy enthusiasts. Sierra tries to capture the bleak reality of the bloody feudal struggles during these so-called "dark ages" in their recent turn-based/real-time strategy title Lords of the Realm II. If you didn't come down with a severe case of the Black Death in those days, then your poor, starving, plague-ridden village was being ransacked by some neighboring tyrant. ![]() Forget about chivalrous kings and courtly honor: The Middle Ages sucked. ![]()
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